Game art post numero uno, featuring Death.

Info about SACIT over here.

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    Gentle reminder that this exists and I am so looking forward to it.
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This is a game about two girls and a grim reaper.

You play as Harper, a 15 year old girl killed in a car crash in the beginning of the game. Having other plans than dying, she makes a deal with Death. If she kills one person a month from then by midnight, Death will accept that as compensation and move on. Harper will die some other year.

If not, Death will take her life when the month is up. To Harper, it sounds easy enough. Empathy isn’t familiar with her, and she’s willing to use that in her favor with her life at stake.

She’s almost never felt a need to be close to anyone, and in the rare times she does find loneliness, she finds ways to ignore it, distract herself. But when she begins talking to Dolly - a loner like herself with a love of ghosts and escaping reality into the realm of imagination - an unexpected bond begins.

Somewhere, a Clock is Ticking  Ghost(s)